PlayJoob
Project management · Founder & DesignerTurning static project boards into visual maps, missions and team progress.


200
Acquired with €0 spent on marketing.
I DESIGN CLEAR, POLISHED PRODUCTS
FOR COMPLEX B2B AND AI WORKFLOWS —
FROM IDEA TO IMPLEMENTATION.
Senior Product Designer · Stuttgart, Germany · B2B SaaS · AI · Design Systems
Hio
White emblem
YourWork
Complex products. Clear decisions.
From ownership to implementation.
Turning static project boards into visual maps, missions and team progress.


200
Acquired with €0 spent on marketing.
Making complex construction planning consistent across web and mobile.


−30 → +10
Redesign and continuous optimization contributed to this increase.
Bringing shared-office presence and everyday conversations into remote work.


A shared
virtual office.
Spontaneous and scheduled video calls.
Adapting short-form video to finding and publishing job opportunities.


Discover work.
Through video.
Job search and publishing based on TikTok mechanics.
Making time tracking and route documentation usable for field teams.



Greg combined strong product ownership with precise execution and effective solutions to complex problems. His work contributed to improved product perception and user satisfaction, including an NPS increase from −30 to a peak of +10.
Adapted employer summary · Not a verbatim quotation
Greg consistently delivered excellent results and showed exceptional initiative. He introduced innovations into the design team's workflows, significantly improving collaboration within the team and across other teams.
Adapted employer summary · Not a verbatim quotation
Turn dense workflows, business rules and enterprise requirements into clear product experiences.
Make AI capabilities understandable, with clear human review, decisions and control.
Move from unclear requirements and early ideas to product concepts that can be tested.
Build scalable design foundations and close the gap between design and implementation.
I use AI not just to generate ideas, but to shorten the distance between design and working software.
I’m a Senior Product Designer based in Stuttgart. I take ownership of complex B2B products — from early product questions to working software, in close partnership with Product and Engineering.
At LCM Digital (2022–2026), I led web and mobile redesigns as Acting Design Lead, guided a junior designer and developed the design system. I stayed involved through usability validation, design reviews and Design QA.
CONTACT MEA freelance project, a full-time role,
or an interesting product challenge? Let’s talk.
gregneu.de@gmail.com
Project management · Founder & Designer
PlayJoob is a gamified project-management platform I am building from scratch, with visual maps, missions and team progression.
Project planning needed to feel more motivating and make team progress visible, rather than revolve only around task transactions.
The game-like experience still needed the structure and usability of a practical planning tool for real teams.
As Founder and Product Designer, I owned the product concept and UX, built directly in code and recruited users for early testing.
Move beyond static boards with visual maps, missions and team progression, while keeping project planning at the centre.
Use an AI-assisted design-to-code workflow instead of relying on static mockups, to test real user flows earlier.
A working, game-inspired planning experience that brings project maps, missions and team spaces into one interface.
I grew PlayJoob to 200 registered users without spending on marketing. An earlier milestone brought 40 users into initial testing.
PROJECT VIDEO
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B2B SaaS · Acting Design Lead
lcmd is a construction-planning product across web and mobile. I led the redesign of its core experience and visual identity.
Complex planning workflows needed a clearer, more consistent experience across both platforms.
Cross-platform consistency, stakeholder alignment and implementation quality had to be addressed together.
I owned end-to-end product design as Acting Design Lead: discovery, UX/UI, prototyping, validation and implementation support. I partnered with Product Management and Engineering, guided a junior designer and set standards through design reviews.
Develop the design system alongside the redesign, giving web and mobile a consistent visual language and scalable foundations.
Combine usability testing and prototypes with design reviews, Design QA and UI finishing in close collaboration with Engineering.
Refresh the logo, visual language and brand colour system alongside the product redesign and product communication.
A redesigned cross-platform experience, a scalable design system and a refreshed product identity. AI-assisted concepts and prototypes supported exploration.
Product redesign and continuous optimization contributed to an NPS increase from −30 to a peak of +10.
Collaboration · Senior UX/UI
hyo was a collaborative-platform concept with gamification, designed to give remote colleagues a sense of being in the same office.
Translate the product vision into an everyday collaboration experience, not just a collection of video calls.
The concept needed to support both spontaneous and scheduled calls, alongside game mechanics for the shared workplace.
As Senior UX/UI Designer, I was responsible for the UX/UI concept of the collaborative platform.
The concept uses rooms, desks and colleague presence to make the virtual office tangible.
Bring spontaneous conversations and scheduled video calls into the same collaboration concept.
A spatial office interface with rooms and colleague avatars, complemented by a team video-call experience.
Concept delivery
The product vision took shape as a concrete UX/UI concept for the shared office and video-call experience.
Recruiting · Creative Director
YourWork was a mobile recruiting product built around short-form video mechanics for job discovery and publishing.
Turn familiar video interactions into a practical way to search for and publish job offers.
The concept needed to address both job discovery and job publishing. Product work ran alongside finding and interviewing new team members.
As Creative Director, I owned product conception, business logic and UX/UI development. I also helped find and interview new team members.
Shape the mobile concept around short-form video for discovering and publishing job offers.
Use focused user tests to explore individual features and ideas within the product concept.
A mobile experience covering job creation, video-based discovery and location-based search, shown in the product screens and demo.
Product concept & feature testing
Developed the product concept and UX/UI, with individual features and ideas explored through user testing.
PROJECT VIDEO
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Construction · Senior UX/UI
At Feil, Feil & Feil, I designed client products with a focus on the construction industry. The work shown covers time tracking and route documentation.
Make time tracking and documentation intuitive for craftsmen and route drivers, based on each client briefing.
Each brief had its own requirements and target users. These are separate client projects, not one combined application.
As Senior UX/UI Designer, I translated client briefings into product-specific UX and interface designs.
The time-tracking design brings calendar selection, recorded hours and breaks into a focused set of screens.
The route app brings together route details, complaints and notes, reflecting the driver’s tasks.
Mobile UX/UI concepts for working-time entries and route documentation, tailored to the respective client briefings.
Client design delivery
Created task-focused interface designs for two field-work contexts: recording working time and documenting routes.